Act I
Setup & commitment
Establish the story’s world, inner pressure, dramatic promise, and the choice that crosses into the central pursuit.
- 01
Opening Image
Newsflash: Mysterio video outs Peter Parker as Spider-Man; NYC erupts
- 02
Ordinary World / Setup
Peter, MJ, Ned, May endure legal & media siege; life at Midtown and Happy's condo under scrutiny
- 03
Inner Pressure / Wound
Peter’s central fear is that people he loves will keep paying for the collision between his private and heroic identities.
- 04
Theme in Motion
May: "Help them." (Responsibility over convenience.)
- 05
Inciting Incident
MIT rejects the trio because of Peter's notoriety
- 06
Refusal / Debate
He'll "fix it himself" until rejection crushes hope; considers living with the fallout.
- 07
Guide / New Information
Seeks Doctor Strange; asks memory-wipe favor.
- 08
Break into Act II (Stunning Surprise #1)
Botched spell cracks the multiverse; Otto Octavius attacks on the bridge
Act II-A
Expansion & promise
Explore the premise, develop secondary threads, test the plan, and drive toward a central reversal or revelation.
- 09
Secondary / Parallel Thread
MJ & Ned become Peter's remote ops team from the Sanctum basement.
- 10
Fun & Games
Capture rogue villains: Ock on bridge, Electro/Sandman in power field, Lizard at sewer; fish-out-of-water banter
- 11
First Pinch Point
Strange reveals they all die fighting Spider-Man; threat of "sending them to their deaths."
- 12
Approach to Inmost Cave
Visit May at FEAST; Norman pleads for help; Peter's moral dilemma peaks.
- 13
Midpoint
Peter steals Strange's box, traps him in the Mirror Dimension, vows to cure the villains instead
Act II-B
Contraction & cost
Turn early progress against the characters as pressure, reversals, consequences, and apparent defeat narrow their options.
- 14
Renewed Drive / Plan-in-Motion
In Happy's condo, Peter prints cures; Ock fixed, optimism high
- 15
Reversal / Betrayal
The Goblin personality regains control of Norman and turns the villains against Peter’s cure plan.
- 16
Bad Guys Close In
Condo battle; villains escape with Stark tech; Peter badly beaten.
- 17
Second Pinch Point
Goblin's glider strike + pumpkin bombs wreak havoc.
- 18
All Is Lost (Stunning Surprise #2)
Aunt May mortally wounded; dies after "great power, great responsibility" mantra
Act III
Choice & resolution
Convert loss into a final choice, carry that choice through the climax, and show the resulting changed state.
- 19
Dark Night of the Soul
Peter alone on rooftop; crushed by guilt; MJ & Ned portal in the other Spider-Men.
- 20
New Resolve / Break-into-Three
Trio share losses, craft cures, commit to saving everyone.
- 21
Final Preparations / Road Back
Science-montage in Midtown lab; lure villains to Statue of Liberty.
- 22
Final Battle / Climax
Three Spider-Men vs. five villains; each cured; Peter 1 duels Goblin.
- 23
Self-Revelation / Final Choice
Chooses ultimate spell: erase all memory of Peter Parker to seal multiverse tears
- 24
Victory / Conflict Resolution
Strange casts spell; rifts close; villains & Spideys return home.
- 25
Denouement / Return with Elixir
Peter, now forgotten, visits MJ & Ned but lets them live free; sews classic red-blue suit.
- 26
Final Image
Lone Spider-Man swings into snowy NYC, embracing anonymous hero life