Act I
Setup & commitment
Establish the story’s world, inner pressure, dramatic promise, and the choice that crosses into the central pursuit.
- 01
Opening Image
Immersive "bank-heist" play-fantasy shows toys in heroic action; snap to reality: they're boxed and dusty.
- 02
Ordinary World / Setup
Andy (now 17) packing for college; toys lament being ignored.
- 03
Inner Pressure / Wound
Fear of abandonment first planted in TS1, now acute: life without a kid.
- 04
Theme in Motion
"We're still here for Andy… right?" – loyalty vs. moving on.
- 05
Inciting Incident
Andy puts most toys in a garbage-bag for attic; bag is mistaken for trash and ends up at the curb.
- 06
Refusal / Debate
Woody insists it was an error; rest conclude Andy trashed them and opt for daycare donation box.
- 07
Guide / New Information
Sunnyside's Lotso & Ken promise eternal playtime paradise.
- 08
Break into Act II (Stunning Surprise #1)
Group chooses to stay at Sunnyside; Woody, loyal to Andy, departs alone.
Act II-A
Expansion & promise
Explore the premise, develop secondary threads, test the plan, and drive toward a central reversal or revelation.
- 09
Secondary / Parallel Thread
Woody meets Bonnie and her gentle toy troupe, hinting at a new home.
- 10
Fun & Games
Buzz's gang endure chaotic toddler play; Woody enjoys creative play with Bonnie.
- 11
First Pinch Point
"Caterpillar Room" mauling + Lotso's night-shift prison routine reveal real stakes.
- 12
Approach to Inmost Cave
Chuckles recounts Lotso's tragic backstory; Woody resolves to rescue friends.
- 13
Midpoint
Woody sneaks back into Sunnyside; mission to break comrades out is set.
Act II-B
Contraction & cost
Turn early progress against the characters as pressure, reversals, consequences, and apparent defeat narrow their options.
- 14
Renewed Drive / Plan-in-Motion
Woody returns and the toys execute their Sunnyside escape, accidentally switching Buzz into Spanish mode along the way.
- 15
Reversal / Betrayal
Lotso stops them at the dumpster; when Woody exposes his lie, Big Baby throws Lotso into the trash.
- 16
Bad Guys Close In
Lotso pulls Woody into the dumpster, the others follow, and the garbage truck carries everyone to the landfill, restoring Buzz on impact.
- 17
Second Pinch Point
The conveyor, magnet, and shredder force the toys into increasingly desperate choices with no route back to Andy.
- 18
All Is Lost / Apparent Defeat
Woody saves Lotso and helps him reach the emergency stop, but Lotso abandons the toys to the incinerator.
Act III
Choice & resolution
Convert loss into a final choice, carry that choice through the climax, and show the resulting changed state.
- 19
Dark Night of the Soul
After surviving together, the toys return to Andy’s house knowing that rescue cannot restore his childhood.
- 20
New Resolve / Break-into-Three
Woody leaves Bonnie's address on college box, steering Andy.
- 21
Final Preparations / Road Back
Andy, touched by the note, loads toys for a "donation drive."
- 22
Final Battle / Climax
Front-yard handoff: Andy plays one last time with Bonnie and the gang, giving each toy a loving send-off.
- 23
Self-Revelation / Final Choice
Woody relinquishes lifelong bond, choosing Bonnie's room over college shelf.
- 24
Denouement / Return with Elixir
Toys embraced by Bonnie's imaginative play; new purpose.
- 25
Final Image
From Bonnie's porch, Woody and Buzz watch Andy drive away, content in their new "forever" home.