You bring the story

You have a story.
Let's turn it into a screenplay.

Every film you love was built on story beats — the moments that make a story work. Professionals plan them before writing a page. BeatBandit puts that craft in your hands: you're the showrunner, the AI is your writers' room, and you decide what stays.

BeatBandit's story workspace, with story beats in the centre, project navigation on the left and AI writing help on the right.
01 · Idea

Start with a conversation, not a blank page.

Tell BeatBandit what your story is about. It asks what a writers' room would ask — who wants what, what gets in their way, what it costs them — then drafts your first beats and characters from your answers.

The last engineer on a space station that's being shut down forever hears knocking on the hull. From outside.
Great hook. Before I draft anything, three questions:
1. Why is she the one still up there?
2. What does she want more than to go home?
3. Who — or what — would know how to knock?
Her brother died outside that hull eleven years ago. She's the one who closed the hatch on him. She's been up there ever since.
Then the knocking isn't just a mystery — it's her guilt, asking to be let in. I've drafted your Key Beats and a character card for Ines. Nothing is saved until you apply it.
CONFIRM
Fill 8 Key Beats cards and the Protagonist card
Apply changes Delete Illustrative example
Tell BeatBandit Agent what you want to do!
02 · Story

See the whole story at once.

Every story has a handful of big moments — the setup, the thing that changes everything, the point of no return. Those are its beats. Lay them out and you can read, rewrite and rethink the whole story while it's still cheap to change.

Your characters get the same treatment: not just a name, but a wound, a flaw, and an arc.

Not sure what your beats are? The Beat Library maps them in 16 films you already know — the same structures BeatBandit builds from.

Protagonist
Name
Ines Vasquez
Overview
Veteran orbital chief engineer who sealed her brother in vacuum to save her crew and spent the following eleven years tending the metal tomb of her guilt.
Ghost / Wound
Eleven years ago, during an external hydrazine leak and secondary hull breach, Ines manually closed the airlock dog-latch, locking Tomas outside in vacuum to prevent the occupied modules from venting.
Specific texture
Chews unsweetened dried mango strips at 03:00; wears Tomas's oversized fleece vest with the name tag unstitched; carries a brass torque wrench on her thigh lanyard.
Flaw
Moral perfectionism and obsessive guilt: emotional isolation, refusing help, taking full blame for systemic accidents.
Character arc
From a guilt-stricken custodian who would rather burn with her station than re-enter human life, to a survivor who lets it go and returns to Earth.
The path, laid out for you
The sidebar follows the order professionals work in. Go step by step — or jump straight to what you need.
IDEATalk it through. Pick a structure.STORYKey beats, characters, each act.SCENESA scene list where each scene causes the next.WRITEFormatted pages, in your voice.REWRITENotes, polish, story-wide changes.VISUALIZEShot lists and storyboards.PUBLISHPDF, Final Draft, pitch deck.
Key BeatsCharactersHero's Journey · Story Circle · Classic Hollywood…Beat Library: the beats of 16 films you know →
03 · Notes

Find what's missing. Decide what to change.

In Station One, a sci-fi screenplay, the villain wants the station destroyed but has no personal reason.

Ask what's missing and you get a specific note with its reasoning. Suggested changes wait for your review, current text beside proposed. Apply them, edit them, or let them go.

What's the weakest part of my story right now?
Bradley Thorne. He wants exactly what Marcus already wants — the station gone on schedule — and he has no private reason for it. So every scene with him plays the same note, and Ines's guilt gets crowded out.

Suggestion: give Thorne something the burn would erase. If he signed off the budget cuts that sent Tomas outside alone, a clean burn over Point Nemo buries his own mistake — and Ines's drive is evidence.

I've put the change in Working changes.
Tell BeatBandit Agent what you want to do!
≈ 3 creditsWorking changes · 1Clear conversation
Working changes
CHARACTERS · BRADLEY THORNE · BACKGROUND
Current
Transitioned from satellite constellation logistics to orbital asset reclamation, tasked with ensuring Station One hits Point Nemo without insurance claims.
Proposed
Transitioned from satellite constellation logistics to orbital asset reclamation. In 2045 he signed the cost review that cut Station One's EVA crew from two to one — the reason Tomas was outside alone. A clean burn ends the only record.
Review impactApply changes
04 · Pages

Beats in. Pages out.

Once your scenes are in place, BeatBandit writes them into properly formatted screenplay pages — following your beats, your characters and your writing voice. Then it's a real screenplay editor: rewrite anything, by hand or with help.

7. Bradley Thorne orders Marcus to lock down exterior hatches and accelerate de-orbit.
8. Ines consults Tomas's handwritten digital maintenance journals for guidance.
9. Ines spots Tomas's scorched four-legged repair drone crawling on the solar truss.
10. Ines uses a legacy mechanical bypass bar to manually vent the locked airlock.
Generate ScreenplayWriter Wizard · scope: Act One
Action ▾BIU⟲Commands ▾Writing VitalsAI AssistantStation One · p. 16–19
SCENE 8

INT. STATION ONE - SOL MODULE - WORKBENCH - CONTINUOUS

The back corner of Sol. A workbench bolted to the wall, a nest of hand tools on yellow tethers turning slowly in the air. Crimpers, a soldering iron, a dog-latch spanner on frayed twine. Coils of obsolete cable held down with bungee.

She navigates a file tree by keyboard. MAINT. LEGACY. T.VASQUEZ. BITACORA.

Scanned notebook pages. Graph paper with oil fingerprints on it. Handwriting that slants hard to the right, in Spanish and English and a mix of both.

She pages through. Wiring runs. A pump schematic with a coffee ring over it. A margin note in capitals:

FLACA: SI EL BUS 3 TE ODIA, PEGALE.

Next to it, a little drawing of a fist.

The corner of her mouth moves. Not quite a smile.

                ·  ·  ·

A crawler. Four jointed legs with magnetic feet. A squat body. One arm folded up underneath like a mantis, a welding tip at the end. Every part labeled in Tomas's slant. PATA 1. PATA 2. SOLDADOR. BATERIA - ALCANZA? The question mark gone over three times.

Beneath the sketch, written larger and slower than the rest:

A good machine never leaves an open seam.

And under that, just: - T.

Ines stops scrolling.

Her hands come off the keyboard.

SCENE 9

INT. STATION ONE - CUPOLA - ORBITAL NIGHT

The edge of the windows goes deep blue. Then orange.

Orbital dawn hits all at once. The camera feed blows out. A solid white rectangle.

The white collapses into shapes. The truss. A rail. Hard black shadow under everything.

And on the rail, something that isn't part of the truss.

A machine. Four jointed legs, feet clamped to the guide rail. A squat body the size of a suitcase, its white paint scorched brown and pitted with tiny black craters. One leg a different color from the others, a replacement. An arm folded underneath the body, its welding tip pressed against the metal.

Ines doesn't move.

It taps the truss. Once. Twice. A third time, a little harder.

A second later it arrives through the Cupola frame, under her left hand.

Knock. Knock. Knock.

MARCUS (V.O.)

Ines, we're showing EXT-4 moving. Nobody down here commanded that.

Her eyes go to the comm key on her vest. Her hand drifts toward it. Stops.

The page

BeatBandit handles screenplay formatting as you type. Export to PDF, Final Draft or Fountain whenever you like.

The story beside it

Next to every scene: what it's for. The beats it serves, what the character wants, where it turns. Most screenwriting software shows you only the page.

The payoff

The line under Tomas's sketch comes straight from the Meeting the Mentor beat. Beats, characters and pages live in one project — what you plant, the pages remember.

Scene WizardWriter WizardScreenplay EditorWriting VoiceWriting VitalsAll writing tools →
05 · Rewrite

Change your mind without starting over.

Decide that Marcus, the flight director, was the one who told Ines to close the hatch eleven years ago. Revise finds every beat, character and page that changes, and shows each one before and after. Apply what you like, dismiss what you don't.

Review story changes
"Marcus was on the loop the night Tomas died. He gave the order to close the hatch — Ines only carried it out."
Planning changes (2)
PlanningCharacters · Marcus Vance · Background
Marcus now shares the guilt — which is why he has kept her flying for eleven years.
Before
A lifelong aerospace bureaucrat who helped license Station One to commercial operators. He was on the flight loop when Tomas died and has spent eleven years keeping Ines flight-certified out of lingering guilt.
Proposed
A lifelong aerospace bureaucrat who helped license Station One to commercial operators. He was flight director that night and gave the order to close the hatch; he has spent eleven years keeping Ines flight-certified out of guilt.
PlanningScene 20 · Marcus confronts Ines
His anger is about his own order now, not her sanity.
Screenplay changes (1)
ScreenplayScene 2 · Sol avionics rack
Let his first line carry the secret.
Before
MARCUS: It's a hatch, Ines. You close it on what's dead so everybody else keeps breathing. That's all it ever was.
Proposed
MARCUS: It's a hatch, Ines. I told you to close it, and I'd tell you again. You close it on what's dead so everybody else keeps breathing.
Select all pending · Deselect all
Dismiss selectedRevise selectedApply 2 changes + 1 page revision
ReviseRoom ReviewPolishContinuity AuditAll rewrite tools →
Proof

Don't take our word for it. Read the pages.

Each of these started as a line or two. Here's the brief, and the full screenplay it became.

THE BRIEF · FEATURE FILM TEMPLATE · WRITING VOICE: INTIMATE NATURALISM
"Station One, the first commercial space station, is being shut down after 22 years and will be crashed into the ocean at Point Nemo. Its last occupant is Ines Vasquez, 54, the chief engineer, who volunteered to do the 30-day shutdown alone. Eleven years ago her younger brother Tomas died outside the hull during an accident — Ines was the one who sealed the airlock with him still outside, to save the rest of the crew. She has kept the station running ever since. A few days before she's due to leave, she hears three knocks on the hull, the way Tomas used to knock on her door when they were kids. Ground control thinks she's cracking. What's knocking is the maintenance robot Tomas built, which everyone thought was destroyed in the accident. It has been crawling around the outside of the station for eleven years, repairing it under Tomas's orders — and it holds a recording of what Tomas said while she closed the door. Sci-fi drama, eerie and tender, about letting go."
1 brief2 beats3 scenes4 83 pages

More on the Samples page →

INT. STATION ONE - CUPOLA - ORBITAL DAY

Silence.

Then, under it, the slow mechanical breath of an air scrubber. Push. Pause. Push.

A red grease pencil drifts across a scratched viewport. Beyond the glass, the blue curve of Earth. Cloud moving over open water, four hundred kilometers down.

A hand comes up and closes around the pencil. Nobody looked.

Why not just use a chat window?

A chat remembers a conversation. BeatBandit remembers a story.

A chat window gives you one answer at a time. BeatBandit keeps your beats, characters and pages together, so every suggestion knows the whole story — and lands where it belongs.

Paste your outline and character notes in again, every session.
Beats, characters and pages live in one project the AI reads from.
Copy a suggested rewrite back into your document by hand.
See the proposal beside the current text and apply it.
Change one thing, then hunt for everywhere it matters.
Revise shows every beat, character and page the change touches.
Your call

The AI suggests. You decide.

Every beat and character is yours to edit directly — it saves as you type. Suggestions arrive as proposals. Earlier versions are one click away. Use as much help as you want, or none.

Your story is yours. Nothing you write is used to train AI models. Export it all — PDF, Final Draft, Fountain — any time.

Midpoint
Ines completes an unauthorized spacewalk and captures the battered robot. Hooking it to her bench, she discovers it is 'Peanut,' Tomas's handmade drone, preserved by an emergency patch routine — and housing a black-box audio file recorded during the final minutes after she locked him outside.
Version 2 of 3‹ Previous VersionNext Version ›Restore this version
Roope, creator of BeatBandit

"I built the tool I wanted as a writer: one that hands me structure and gets out of the way when the words come."

ROOPE · CREATOR OF BEATBANDIT
Pricing

No subscription. Pay for what you write.

Buy credits for AI help when you need them. Writing and editing by hand are free. See the prices and a real project's usage on the pricing page.

Pay per use. Credits never expire.

  • No subscription, nothing auto-renews
  • See the price before every AI action
  • One balance covers every stage
Questions

The short answers.

I've never written a screenplay. Is this for me?

Yes — that's exactly who it's built for. You bring the story. BeatBandit walks you through the beats professionals use, explains its suggestions, and handles the formatting.

Will it sound like generic AI?

Read the samples and judge for yourself. Pages are written from your beats, characters and chosen writing voice, and you can rewrite anything.

Do you own or train on my work?

No. Your story is yours, and nothing you write is used to train AI models.

I already have a script. Is this useful to me?

Import it and get notes, story-wide revisions, and a shot list from your existing pages.

Which evil corporation is behind this?

None. BeatBandit is built by an independent writer-developer.

Cut to

Your story.

Start with your premise. We'll take it from there — together.

Start writing free →