FADE IN

You have a story.
Let's turn it into a screenplay.

Lay out the big moments on cards, get notes on what's missing, and turn each scene into properly formatted pages — with AI help when you want it. You decide what stays.

Key Beats
The big moments of your story, one per card
Setup (Ordinary World)
Alone aboard Station One, Chief Engineer Ines Vasquez methodically tags obsolete valves for destruction. Forty-eight hours remain until atmospheric de-orbit into Point Nemo. When Houston logs nominal systems, Ines mechanically performs her checks, trapped in a cold routine of self-imposed exile aboard the station where her brother died.
Inciting Incident
During a scheduled communications blackout over the South Pacific, three distinct, rhythmic metallic impacts ring through the hull of the Maya module — matching the unique three-beat knock her late brother Tomas always used. Instruments show zero debris collision, but the vibration travels clearly into Ines's hand.
Break Into Two (Stunning Surprise 1)
Ground Control classifies the knocking as thermal pinging and locks the exterior hatches under medical override. Defying Houston, Ines overrides the telemetry sensor and manually inspects the exterior diagnostic camera, spotting a scorched, four-legged maintenance robot crawling toward the solar truss.
Plan
Triangulate the hull impacts across the truss. Defy the EVA moratorium and vent the airlock manually. Retrieve the crawler from the solar array mast. Extract its memory drive through the legacy bus before the final de-orbit command overrides her terminal.
Midpoint
Ines completes an unauthorized spacewalk and captures the battered robot. Hooking it to her bench, she discovers it is 'Peanut,' Tomas's handmade drone — housing a black-box audio file recorded during the final minutes after she locked him outside.
End Of Act 2 (Stunning Surprise 2)
Ground initiates a remote command override, locking Ines out of station controls and starting the emergency de-orbit sequence twelve hours early. The thruster shudder damages Peanut's drive, threatening to erase Tomas's audio file before it finishes decoding.
01 · Idea

Start with a conversation, not a blank page.

Tell BeatBandit what your story is about. It asks the questions a story editor would — who wants what, what's in the way, what it costs — and turns your answers into cards.

The last engineer on a space station that's being shut down forever hears knocking on the hull. From outside.
Great hook. Before I draft anything, three questions a story editor would ask:
1. Why is she the one still up there?
2. What does she want more than to go home?
3. Who — or what — would know how to knock?
Her brother died outside that hull eleven years ago. She's the one who closed the hatch on him. She's been up there ever since.
Then the knocking isn't just a mystery — it's her guilt, asking to be let in. I've drafted your key beats and a card for Ines. Nothing is saved until you apply it.
CONFIRM
Fill 8 Key Beats cards and the Protagonist card
Apply changes Delete 0 credits
Tell BeatBandit Agent what you want to do!
02 · Story

See the whole story at once.

Every story has a handful of big moments — the setup, the thing that changes everything, the point of no return. Each one gets a card you can read, rewrite and rethink while it's still cheap to change.

Your characters get the same treatment: not just a name, but a wound, a flaw, and an arc.

Protagonist
Name
Ines Vasquez
Overview
Veteran orbital chief engineer who sealed her brother in vacuum to save her crew and spent the following eleven years tending the metal tomb of her guilt.
Ghost / Wound
Eleven years ago, during an external hydrazine leak and secondary hull breach, Ines manually closed the airlock dog-latch, locking Tomas outside in vacuum to prevent the occupied modules from venting.
Specific texture
Chews unsweetened dried mango strips at 03:00; wears Tomas's oversized fleece vest with the name tag unstitched; carries a brass torque wrench on her thigh lanyard.
Flaw
Moral perfectionism and obsessive guilt: emotional isolation, refusing help, taking full blame for systemic accidents.
Character arc
From a guilt-stricken custodian who would rather burn with her station than re-enter human life, to a survivor who lets it go and returns to Earth.
The path, laid out for you
The sidebar follows the order professionals work in. Go step by step — or jump straight to what you need.
IDEATalk it through. Pick a structure.STORYKey beats, characters, each act.SCENESA scene list where each scene causes the next.WRITEFormatted pages, in your voice.REWRITENotes, polish, story-wide changes.VISUALIZEShot lists and storyboards.PUBLISHPDF, Final Draft, pitch deck.
Key BeatsCharactersHero's Journey · Story Circle · Classic Hollywood…Beat Library: structure in 16 films →
03 · Notes

Get the note a story editor would give you — then decide.

Ask what's missing and you get a specific note with its reasoning. Suggested card changes wait in Working changes: current text beside proposed text. Apply them, edit them, or let them go.

What's the weakest part of my story right now?
Bradley Thorne. He wants exactly what Marcus already wants — the station gone on schedule — and he has no private reason for it. So every scene with him plays the same note, and Marcus's guilt gets crowded out.

Suggestion: give Thorne something the burn would erase. If he signed off the budget cuts that sent Tomas outside alone, a clean burn over Point Nemo buries his own mistake — and Ines's drive is evidence.

I've put the change in Working changes.
Tell BeatBandit Agent what you want to do!
≈ 3 creditsWorking changes · 1Clear conversation
Working changes
CHARACTERS · BRADLEY THORNE · BACKGROUND
Current
Transitioned from satellite constellation logistics to orbital asset reclamation, tasked with ensuring Station One hits Point Nemo without insurance claims.
Proposed
Transitioned from satellite constellation logistics to orbital asset reclamation. In 2045 he signed the cost review that cut Station One's EVA crew from two to one — the reason Tomas was outside alone. A clean burn ends the only record.
Review impactApply changes
04 · Match cut

Cards in. Pages out.

Once your scenes are in place, BeatBandit writes them into properly formatted screenplay pages — following your cards, your characters and your writing voice. Then it's a real screenplay editor: rewrite anything, by hand or with help.

7. Bradley Thorne orders Marcus to lock down exterior hatches and accelerate de-orbit.
8. Ines consults Tomas's handwritten digital maintenance journals for guidance.
9. Ines spots Tomas's scorched four-legged repair drone crawling on the solar truss.
10. Ines uses a legacy mechanical bypass bar to manually vent the locked airlock.
Generate ScreenplayWriter Wizard · scope: Act One
Action ▾BIU⟲Commands ▾Writing VitalsAI AssistantStation One · p. 16–19
SCENE 8

INT. STATION ONE - SOL MODULE - WORKBENCH - CONTINUOUS

The back corner of Sol. A workbench bolted to the wall, a nest of hand tools on yellow tethers turning slowly in the air. Crimpers, a soldering iron, a dog-latch spanner on frayed twine. Coils of obsolete cable held down with bungee.

She navigates a file tree by keyboard. MAINT. LEGACY. T.VASQUEZ. BITACORA.

Scanned notebook pages. Graph paper with oil fingerprints on it. Handwriting that slants hard to the right, in Spanish and English and a mix of both.

She pages through. Wiring runs. A pump schematic with a coffee ring over it. A margin note in capitals:

FLACA: SI EL BUS 3 TE ODIA, PEGALE.

Next to it, a little drawing of a fist.

The corner of her mouth moves. Not quite a smile.

                ·  ·  ·

A crawler. Four jointed legs with magnetic feet. A squat body. One arm folded up underneath like a mantis, a welding tip at the end. Every part labeled in Tomas's slant. PATA 1. PATA 2. SOLDADOR. BATERIA - ALCANZA? The question mark gone over three times.

Beneath the sketch, written larger and slower than the rest:

A good machine never leaves an open seam.

And under that, just: - T.

Ines stops scrolling.

Her hands come off the keyboard.

SCENE 9

INT. STATION ONE - CUPOLA - ORBITAL NIGHT

The edge of the windows goes deep blue. Then orange.

Orbital dawn hits all at once. The camera feed blows out. A solid white rectangle.

The white collapses into shapes. The truss. A rail. Hard black shadow under everything.

And on the rail, something that isn't part of the truss.

A machine. Four jointed legs, feet clamped to the guide rail. A squat body the size of a suitcase, its white paint scorched brown and pitted with tiny black craters. One leg a different color from the others, a replacement. An arm folded underneath the body, its welding tip pressed against the metal.

Ines doesn't move.

It taps the truss. Once. Twice. A third time, a little harder.

A second later it arrives through the Cupola frame, under her left hand.

Knock. Knock. Knock.

MARCUS (V.O.)

Ines, we're showing EXT-4 moving. Nobody down here commanded that.

Her eyes go to the comm key on her vest. Her hand drifts toward it. Stops.

The page

Industry formatting as you type — sluglines, character cues, parentheticals, transitions. Export to PDF, Final Draft or Fountain whenever you like.

The story beside it

Next to every scene: what it's for. The beats it serves, what the character wants, where it turns. Most screenwriting software shows you only the page.

The payoff

The line under Tomas's sketch comes straight from the Meeting the Mentor card. Your cards, characters and pages live in one project — what you plant, the pages remember.

Scene WizardWriter WizardScreenplay EditorWriting VoiceWriting VitalsAll writing tools →
05 · Rewrite

Change your mind without starting over.

Decide that Marcus, the flight director, was the one who told Ines to close the hatch eleven years ago. Revise finds the cards and pages that change, and shows each one before and after. Apply what you like, dismiss what you don't.

Review story changes
"Marcus was on the loop the night Tomas died. He gave the order to close the hatch — Ines only carried it out."
Planning changes (2)
PlanningCharacters · Marcus Vance · Background
Marcus now shares the guilt — which is why he has kept her flying for eleven years.
Before
A lifelong aerospace bureaucrat who helped license Station One to commercial operators. He was on the flight loop when Tomas died and has spent eleven years keeping Ines flight-certified out of lingering guilt.
Proposed
A lifelong aerospace bureaucrat who helped license Station One to commercial operators. He was flight director that night and gave the order to close the hatch; he has spent eleven years keeping Ines flight-certified out of guilt.
PlanningScene 20 · Marcus confronts Ines
His anger is about his own order now, not her sanity.
Screenplay changes (1)
ScreenplayScene 2 · Sol avionics rack
Let his first line carry the secret.
Before
MARCUS: It's a hatch, Ines. You close it on what's dead so everybody else keeps breathing. That's all it ever was.
Proposed
MARCUS: It's a hatch, Ines. I told you to close it, and I'd tell you again. You close it on what's dead so everybody else keeps breathing.
Select all pending · Deselect all
Dismiss selectedRevise selectedApply 2 changes + 1 page revision
ReviseRoom ReviewPolishContinuity AuditAll rewrite tools →
Why not just use a chat window?

A chat is great for a page. A screenplay is 110.

Over a long project a chat thread loses track — and it agrees with whatever you said last. BeatBandit keeps your cards, characters and pages in one project, and every change arrives as a proposal you approve.

By page ten, Ines has quietly become "Inez" — and then "Maria".
Characters live on cards the writing reads from.
The subplot you set up in act one never comes back.
Scenes are tied to the beats they serve — you can see what's been paid off.
"Now rewrite everything" — and you paste the whole draft again.
Describe the change once. Review what it touches. Apply what you want.
Proof

Don't take our word for it. Read the pages.

Each of these started as a line or two. Here's the brief, and the full screenplay it became.

THE BRIEF · FEATURE FILM TEMPLATE · WRITING VOICE: INTIMATE NATURALISM
"Station One, the first commercial space station, is being shut down after 22 years and will be crashed into the ocean at Point Nemo. Its last occupant is Ines Vasquez, 54, the chief engineer, who volunteered to do the 30-day shutdown alone. Eleven years ago her younger brother Tomas died outside the hull during an accident — Ines was the one who sealed the airlock with him still outside, to save the rest of the crew. She has kept the station running ever since. A few days before she's due to leave, she hears three knocks on the hull, the way Tomas used to knock on her door when they were kids. Ground control thinks she's cracking. What's knocking is the maintenance robot Tomas built, which everyone thought was destroyed in the accident. It has been crawling around the outside of the station for eleven years, repairing it under Tomas's orders — and it holds a recording of what Tomas said while she closed the door. Sci-fi drama, eerie and tender, about letting go."
1 brief2 cards3 scenes4 83 pages

More on the Samples page →

INT. STATION ONE - CUPOLA - ORBITAL DAY

Silence.

Then, under it, the slow mechanical breath of an air scrubber. Push. Pause. Push.

A red grease pencil drifts across a scratched viewport. Beyond the glass, the blue curve of Earth. Cloud moving over open water, four hundred kilometers down.

A hand comes up and closes around the pencil. Nobody looked.

Your call

The AI suggests. You decide.

Every card is yours to edit directly — it saves as you type. Suggestions arrive as proposals. Earlier versions are one click away. Use as much help as you want, or none.

Your story is yours. Nothing you write is used to train AI models. Export it all — PDF, Final Draft, Fountain — any time.

Midpoint
Ines completes an unauthorized spacewalk and captures the battered robot. Hooking it to her bench, she discovers it is 'Peanut,' Tomas's handmade drone, preserved by an emergency patch routine — and housing a black-box audio file recorded during the final minutes after she locked him outside.
Version 2 of 3‹ Previous VersionNext Version ›Restore this version
Roope, creator of BeatBandit

"I built the tool I wanted as a writer: one that hands me structure and gets out of the way when the words come."

ROOPE · CREATOR OF BEATBANDIT
When you're ready

Take your story further.

When the script is done, turn it into a shot list, storyboards in a consistent look, a pitch deck — or cut a film on the timeline.

Shot List · Scene 9
Visual style: Cold industrial
Six-panel storyboard for scene 9, shot 9: Ines hesitates at the comms key, captures camera frames of the truss, zooms in on the drone's red status light, silently counts the blinks, ignores Marcus on the radio, and presses her palm to the Cupola window.
Shot 9.9 · storyboard
Six-panel storyboard for scene 9, shot 4: Ines watches the external camera feed from the Cupola as orbital dawn rises and the feed blows out to white.
Shot 9.4 · storyboard
Character reference sheet for Ines: a face close-up and a full-body view in a green flightsuit and utility vest.
#INES1 · character reference
Shot ListStoryboardsVideo EditorPitch DeckSee everything on Produce →
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Questions

The short answers.

I've never written a screenplay. Is this for me?

Yes — that's exactly who it's built for. You bring the story; BeatBandit walks you through the steps professionals use, explains its suggestions, and handles the formatting.

Will it sound like generic AI?

Read the samples and judge for yourself. Pages are written from your cards, characters and chosen writing voice, and you can rewrite anything.

Do you own or train on my work?

No. Your story is yours, and nothing you write is used to train AI models.

I already have a script. Is this useful to me?

Import it and get notes, story-wide revisions, and a shot list from your existing pages.

Which evil corporation is behind this?

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