Act I
Setup & commitment
Establish the story’s world, inner pressure, dramatic promise, and the choice that crosses into the central pursuit.
- 01
Opening Image
Dusty, sepia Kansas farm; Dorothy chased by Miss Gulch.
- 02
Ordinary World / Setup
Life with Aunt Em & Uncle Henry; chores, loneliness, "Over the Rainbow" yearning.
- 03
Inner Pressure / Wound
Feels ignored, craves a place where she belongs.
- 04
Theme in Motion
"A place where there isn't any trouble… maybe it isn't someplace you can get to by a boat or a train."
- 05
Inciting Incident
Miss Gulch takes Toto; Dorothy runs away.
- 06
Refusal / Debate
Meets Professor Marvel, re-considers leaving home, heads back.
- 07
Guide / New Information
Marvel (earth-bound mentor) urges return; metaphorically the "guiding call."
- 08
Break into Act II
Tornado hits; house lands in Technicolor Oz, crushing Wicked Witch of the East.
Act II-A
Expansion & promise
Explore the premise, develop secondary threads, test the plan, and drive toward a central reversal or revelation.
- 09
Secondary / Parallel Thread
Promise of help from Glinda & the Wizard; quest to Emerald City.
- 10
Fun & Games
Yellow-brick-road adventures: recruits Scarecrow, Tin Man, Cowardly Lion; musical set-pieces.
- 11
First Pinch Point
Wicked Witch appears in fireball, threatens Dorothy for the ruby slippers.
- 12
Approach to Inmost Cave
Arrival at Emerald City, make-over, march to Wizard's chamber.
- 13
Midpoint
Wizard (giant head) agrees to send Dorothy home only if they bring him the Witch's broom—stakes leap.
Act II-B
Contraction & cost
Turn early progress against the characters as pressure, reversals, consequences, and apparent defeat narrow their options.
- 14
Renewed Drive / Plan-in-Motion
Quartet sets off through haunted forest toward Witch's castle.
- 15
Bad Guys Close In
Flying monkeys attack, tear Scarecrow apart, abduct Dorothy.
- 16
Isolation / Reversal
The Witch imprisons Dorothy while Toto escapes the castle to find the Scarecrow, Tin Man, and Lion.
- 17
Second Pinch Point
Witch shows Dorothy the hourglass: "When it empties, you'll die."
- 18
Gate / Gauntlet
Friends disguise as guards, infiltrate castle, fight Winkies.
- 19
All Is Lost (Stunning Surprise #2)
Cornered in the tower, Dorothy can only watch as the Witch sets the Scarecrow on fire.
Act III
Choice & resolution
Convert loss into a final choice, carry that choice through the climax, and show the resulting changed state.
- 20
Dark Night of the Soul
Dorothy’s water melts the Witch, but the exposed Wizard cannot truly grant the promised qualities and his balloon leaves without her.
- 21
New Resolve / Break-into-Three
Glinda appears: Dorothy had the power all along ("There's no place like home").
- 22
Final Preparations / Road Back
Farewells to friends; three heel-clicks.
- 23
Final Battle / Climax
Magical transit through vortex; waking in bed—Kansas restored.
- 24
Self-Revelation / Final Choice
Learns home's true value; willingness to leave Oz's wonders behind.
- 25
Denouement / Return with Elixir
Grateful reunion; tells family "I'm not going to leave here ever again."
- 26
Final Image
Close-up of Dorothy, Kansas sepia intact but now filled with wonder—echoing but transcending opening shot.